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- Title The Thousand Faces of Virtual Reality
- Author(s) Cecilia Sik Lanyi
- Publisher: IN-TECH (November 26, 2014); eBook (Creative Commons Licensed)
- License(s): Attribution 3.0 Unported (CC BY 3.0)
- Hardcover 170 pages
- eBook PDF files
- Language: English
- ISBN-10: N/A
- ISBN-13: 978-953-51-1733-9
- Share This:
Virtual Reality (VR) has thousand faces. Why? Because from the moment of VRs birth we use it in every field of our life. VR is based on the development of information technology, computer graphics, and strong high speed hardware. VR has high impact not only on research but on our daily living as well.
This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry.
In this book several new applications are presented in three sections. The first part of the book deals with health care applications. It is followed by a literature review of Augmented Reality (AR). The second section contains industry field education disciplines. The last part shows several industry applications and research.
This book will be useful for researchers, engineers and students.
About the Authors- N/A
- Virtual Reality and Virtual Worlds
- Human-Computer Interaction
- Deep Learning and Neural Networks
- Machine Learning
- Artificial Intelligence, Machine Learning, and Logic Programming
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Virtual Reality (Steven M. LaValle)
Covers the fundamentals of Virtual Reality systems, including geometric modeling, transformations, graphical rendering, optics, the human vision, auditory, and vestibular systems, tracking systems, interface design, human factors, etc.
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Virtual Reality Methods: Social Sciences and Humanities
Explore the many opportunities that Virtual Reality can offer for humanities and social sciences researchers. Provide a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials.
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Virtual Reality - Human Computer Interaction (Xin Xing Tang)
The book aims to provide a broader perspective of virtual reality on development and application, including virtual reality visualization and vision, as well as virtual reality in robot technology. It also covers industrial and construction applications.
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Designing Adaptive Virtual Worlds (Ning Gu, et al.)
This book takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D Virtual World to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds.
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Designing Virtual Worlds (Richard A. Bartle)
This book is the most comprehensive treatment of Virtual World design to-date from one of the true pioneers and most sought-after design consultants. It brings a rich, well-developed approach to the design concepts behind virtual worlds.
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Spatial Augmented Reality: Merging Real and Virtual Worlds
It discusses spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques.
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